/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *   02110-1301, USA.
 * 
 * $Id: InventoryContextMenu.java 35 2008-05-05 14:16:37Z jens464 $
*/
package albareth.frontend.slick.ui;

import albareth.core.entity.Item;
import albareth.frontend.slick.state.InGameState;

public class InventoryContextMenu extends BasicMenuFrame
{
    public static final int ACTION_EQUIP     = 0;
    public static final int ACTION_USE       = 1;
    public static final int ACTION_DROP      = 2;
    public static final int ACTION_QUICKBAR  = 3;
    
    private Item _item;
    
    public InventoryContextMenu(Item item)
    {
        super(new ListMenuView(2, 2, 22));
        _item = item;
        setId(InGameState.COMP_CONTEXTMENU_INVENTORY);
        setSelectionUpdatedOnMouseOver(true);
        //if (item.isEquipable()) {
        addItem("EQUIP", ACTION_EQUIP);
        //}
        //if (item.isUseable()) {
        addItem("USE", ACTION_USE);
        //}
        addItem("DROP", ACTION_DROP);
        //if (item.isUseable()) {
        addItem("QUICKBAR", ACTION_QUICKBAR);
        //}
    }
    
    public Item getHandledItem()
    {
        return _item;
    }

}
